demo v0.1.3
- = old problem or desire
* = fix
-it is misleading before you get the gun that the energy meter goes up when you graze bullets (this makes it seems like the bullets are good)
*meter is now absent when the gun is unavailable
-it is never made clear that flags are only collected when the level ends; and upon respawning you must collect them again, which is poor design because players dont want to collect again ruining the level flow
*fixed
-something i will add: reduce friction when down is held while walking (i didnt think the player was that slippery when walking on ground but it seems that sort of precision matters to some) (a good addition because down and walking doesnt do anything else)
*pressing down on the ground will now cancel all friction, and also the player will walk more slowly
-rng is not good when playing something over and over; therefore the super gun person robot fight will now be in a predetermined order of attacks instead of a random one
*fixed, i tried to have order chosen to be more progressive than others
-to make the HP less punishing, i will make it so you have zero damage after crumbing (losing), and you will therefore not be stuck in one-hit situations
*added
Files
Get Kismet's Fursecution
Kismet's Fursecution
It's a cult classic!
| Status | In development |
| Author | aktaionh |
| Genre | Platformer |
| Tags | Animals, Bullet Hell, Furry, Futuristic, Math, satire, Sci-fi, Surreal, Unity |
| Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- In case you're wondering about the lack of updatesAug 06, 2023
- Demo v0.1.7Apr 18, 2023
- demo v0.1.6Dec 17, 2022
- press kitDec 12, 2022
- demo v0.1.5Dec 11, 2022
- demo v0.1.4Dec 10, 2022
Comments
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woah i like that you are using letters of the alphabet to explain your improvements
the last time i tried to use numbers; people complained so i improved my improvements
amazing